
Outriders: Worldslayer
Gameplay ability system work
Most of my work on the DLC was spent managing and bug fixing Armor Mods, Weapon Mods and Hero Tree nodes using Unreal Engine Blueprints and Gameplay Ability system. At the end of the DLC development I was involved in effort of optimizing those mods so they hit performance targets on selected machines.
Additionally, I was cooperating with balance team, helping them manage in-game data tables.


Achievements
I was responsible for managing achievements in the DLC, which included:
Designing achievements
Close cooperation with ART and Narrative team for achievement images and tooltips
Implementing achievements triggers inside engine
Plugging achievements into all platforms the game released: Steam, Stadia, PS4, PS5, Xbox
Cooperating with QA on testing of those achievements
Helping localization team with translating tooltips











