Project GEMINI
Feature Owner
I'm a feature owner of several In-game systems, and a lot of my job replicates what I've done on Worldslayer, however this time I've got much more responsibilities, such as:
Implementing features using Gameplay Ability System and Unreal Blueprint
Defining technical requirements for feature implementation and designing pipeline for content production
Cooperating with all departments, such as QA, Art, UI, AI, Code or other feature teams to in the process of bringing features to life
Planning road map with producer and distributing work within a team
Consulting work with directors, taking feedback and implementing it

