Project GEMINI

Feature Owner

I'm a feature owner of several In-game systems, and a lot of my job replicates what I've done on Worldslayer, however this time I've got much more responsibilities, such as:

  • Implementing features using Gameplay Ability System and Unreal Blueprint

  • Defining technical requirements for feature implementation and designing pipeline for content production

  • Cooperating with all departments, such as QA, Art, UI, AI, Code or other feature teams to in the process of bringing features to life

  • Planning road map with producer and distributing work within a team

  • Consulting work with directors, taking feedback and implementing it